Seán Burke
C# and .NET desktop applications, UI architecture, games systems, and developer tools
Projects
Featured Work
Xenia Manager
Big Screen Mode for Xenia Manager, a console style Avalonia frontend with full gamepad navigation.
Tactile XR Tablet System
VR tablet UI architecture rebuilt from UGUI to UI Toolkit in 8 weeks. Panel hosts, type-safe element records, and unified 2D/3D theming.
Code Behind Menu System
Recreation of the Call of Duty: World at War menu system in Unity 6 with UI Toolkit using pure code architecture in C#.
Experience
Where I've Been
Immersive Developer Intern Mersus Technologies
Embedded into the Platform team, attending daily stand ups, weekly team meetings, and working on tasks through bi-weekly sprints.
- Designed a Localised and Tactile XR tablet system in Unity using runtime UI Toolkit and Responsive 3D Buttons.
- Pitched and Prototyped a rework of Avatar Academy's existing Tablet architecture that got approval from the studio.
- Performed R&D into UI Architecture and UI Toolkit for the Platform Team ahead of a future implementation.
- Created in-depth documentation on the research and my prototype systems alongside a studio-wide presentation.
- Refined the XR tablet prototype and architecture proposal across multiple iterations based on mentor and team feedback.
- Developed multiple Mini-XR Experiences to demonstrate knowledge of the studio codebase during onboarding.
- Ran testing and QA passes on new application features, logging bugs and reproduction steps for the development team.
Programming Instructor Coder Dojo
Led monthly programming workshops for young developers aged 8 to 18 in Scratch and Roblox. Hosted sold-out Roblox development classes at Dojo Mór 2025.
B.Sc (Hons) Computing in Games Development Dundalk Institute of Technology
Expected Graduation: May 2027
Key Modules: C++, OOP, 2D/3D Engine Development, Data Structures & Algorithms, Game Physics, Software Testing